Daily Prompt: You get to design your own planet: tell us all about your planet — the weather, the seasons, the inhabitants. Go.I’m going, I’m going! Sheesh! So I get to design my own planet? You couldn’t make this a weekly challenge where I could focus on one or two aspects a day? Ugh. Okay, settle in folks and let’s do some planet building. Type of planet: Gaseous giant? Post-apocalyptic style blasted landscape? Ice world? Forest world? Earth-like with various temperate zones, geography and geology? Tatooine? Swamp World? Each has possibilities for stories told. So what’s the focus? Do we delve deep into what it means to grow and evolve on a single biome planet, exploring the challenges inherent in surviving any single climate and creating a society? Or do we want a hosting environment that lends itself to a multitude of stories, that can encompass a range of environments and cultures? Maybe a fantasy world, the square Earth of Bizarro, that defies physics and we can make our own rules? I prefer the multitude of story possibilities inherent on an Earth-like world, where where you live shapes who you are. Various cultures can arise, leading to clashes, shocks, and lessons. Earth-like it is. Geologic features: Do we want a planet that is geologically stable? No earthquakes, tsunamis, volcanic activity, etc? Is this Earth-like world still in its Pangaea stage, one super-continent? If so, is it still stable, or on the cusp of separating? Mineral rich or mineral poor? I’m thinking I like the Pangaea stage idea. One relatively geologically stable super-continent. There are volcanoes, earthquakes, and the like, but Pangaea (I’m keeping the name for the continent and world) is in no danger of breaking into various smaller continents anytime soon. I’m making it extremely mineral rich. Geographic (physical) features: For this I’m just defining a starting point, for what is a world without exploration? Boring is what it is. Do we want a rainforest? A less-densely populated wooded area, clear-cut for habitation? What about something near the equator? A desert area? A Siberia-type area? Are there rivers, lakes, and other water sources? I picture an extremely mineral rich world makes arable soil for farming a scarcity, but let’s make that our starting point. The wooded area, clear-cut serves that purpose. Let’s put a river nearby to open up various travel possibilities. The flora and fauna will have adapted, and I’m picturing trees with small veins of metal, their leaves covering the metallic color spectrum. The local fauna I’m picturing with a denser bone structure, their digestive systems designed to funnel the high mineral content into useful adaptations. Weather Patterns: With our geography defined, I’m going to base the weather patterns on what is conducive for that environment, although I’m going to throw in mild winters because I really don’t like snow. So, varying seasons, but only three: spring, summer, and fall. Inhabitants: What kind of inhabitants populate this world? Are they humanoid? If not, what do they look like? Is there more than one species considered “intelligent”? If so, what are the relationships between the two species? Does our species fall into a narrow phenotype, with little variation among their characteristics? Or are they diverse, the various environmental factors shaping adaptations? Do they share a common language, or do various dialects crop up? How do they reproduce, sexually or asexually? Are there differing genders? Do they cycle through genders based on need? What about culture, same or varying? Do we want an advanced society, something more in line with what we know, or maybe something along the historical axis? Do they have nations? Can they conceptualize an entity such as the “State”? I’m intrigued by the notion of two “intelligent” species forced to coexist. Let’s make one humans, genetically adapted to survive and thrive on such a mineral-rich world. That sticks them firmly in the “advanced” category, but who says they have to follow what we would consider a linear progression forward? Let’s incorporate a little medieval flavor, with kingdoms and feudalism. They’ve been adapted, but still need Earth-like crops, also modified, to survive. The available arable land that will support these crops is scarce, lending itself to the feudalism idea. So, medieval with high-tech trappings. The leaders of the first settlements became the royalty of future generations. The second species is a native species, evolved from avian stock instead of mammalian. The humans call them Aviars. They attained a society on par with Rome in our own history. They are expansionist and relations, formally cordial with the human colonists, have turned hostile. Early diplomatic exchanges of culture and information have let the Aviars integrate human technology into their culture, and engineer their own designs. The Aviars are not quite as diverse as humans, but they are by no means homogeneous. They keep slaves and are ruled by an oligarchy. They are gendered, but the females hold most of the political and economical power. Finished Result (Pangaea): Mineral rich Earth-like world dominated by a super-continent. Varying geographical features, but our story starts in a kingdom built around a river near a wooded area with only three seasons. Humans rule this kingdom, clashing with their Aviar neighbors, while battling the local flora and fauna for supremacy. Knights and Rangers, armed with plasma rifles and monomolecular blades, patrol the borders against Aviar Centurion incursion. I created this world as one I could tell stories about, not where I would want to live. These few questions I asked barely scratch the surface in world-building. This is just a basic outline, and I’m sure others could come up with other questions they feel should be answered before starting. For me, this is enough. I’ll fill in the details through story.